Digital Portfolio of Rick Hagendijk: interaction designer from Delft
I'm Rick Hagendijk, a service and interaction designer from Delft who aims to make a real difference in people's lives by designing interesting, intuitive and useful products and services.
See some of my projects below
"When a user can't understand how to use a product, it is not that user's fault. It should have been designed better"
- Inspired by Don Norman -
About me
I am Rick Hagendijk, an Industrial Designer who graduated from TU Delft in 2020 with a Bachelor's degree in Industrial Design Engineering. In April 2024, I obtained my Master's degree in Design for Interaction, also from TU Delft.
What I love about being an Interaction Designer is that it allows me to improve other people's lives through the design of products and services. I enjoy researching why people behave in a certain way when using a product/service and what motivates them on a deeper level.
Skills
UI/UX: prototyping
I have completed several UI/UX design projects during my studies. These projects begin with quick UI sketches and wireframes to explore potential flows between screens. I then proceed to design interfaces and prototype them using computer programs such as Adobe XD, Figma, or Axure RP. The choice of tool varies depending on the project and usually depends on the level of fidelity for the prototype and whether collaboration with team members on the same file is necessary.
Physical prototyping
Many projects require the creation of physical prototypes in order to test them with real users. I have used various techniques, such as woodworking, 3D printing, and laser cutting, for the production of these prototypes. Whenever feasible, I aim to explore and experiment with new techniques. Furthermore, these prototypes frequently incorporate digital elements. In such instances, I commonly employ an Arduino (Seeeduino Lotus), although I have also worked with a NodeMCU and Raspberry Pi in the past.
User testing
Almost every design project requires user testing. These tests provide valuable feedback on how to improve a design or demonstrate the improvement of a redesign over the current design. User tests often involve conducting interviews (preferably in-context), administering surveys, and observing participants as they complete a set of instructed tasks. I have also used scientifically proven methods, such as the System Usability Score and AttrakDiff, as demonstrated by the IKEA Sleep Guide project.
Coding
I have experience coding in different programming languages for multiple projects. I have written Arduino code, but I have also used P5.js for creating digital prototypes. In addition to design projects, I have gained experience writing Python scripts for my smart home, and I created this website portfolio from scratch using HTML, CSS, and JavaScript. Additionally, I developed my own smartphone app (Booknotes) from scratch using React Native and Expo.
Product Sketching
I use sketching techniques during my design projects to communicate concepts and ideas with stakeholders. Sketching also enables me to visually demonstrate the various interactions that users can have with a physical product. When sketching on paper, I typically use fineliners, Copic markers, and pastels. For presentation materials, I often enhance or fully draw these sketches digitally in Photoshop.